zont1x CS2 Crosshair Code

Team Spirit

Team: Team SpiritCountry: UkraineResolution: 1024x768
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CSGO-jFmFp-AKrHB-atBtc-2UtG3-M9rNO

Converted from zont1x’s pre-September-2026 code at 1024x768 so it imports in today’s CS2 — it can differ by a pixel.

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Console config
cl_crosshairstyle 4 cl_crosshair_length 3 cl_crosshair_thickness 1 cl_crosshair_gap 2 cl_crosshaircolor_r 255 cl_crosshaircolor_g 255 cl_crosshaircolor_b 255 cl_crosshaircolor_a 255 cl_crosshair_drawoutline 0 cl_crosshairdot 0 cl_crosshair_t 0 cl_crosshair_recoil 0 cl_crosshair_dynamic_spread_limit 255 cl_crosshair_dynamic_splitdist 3 cl_crosshair_dynamic_splitalpha_innermod 0 cl_crosshair_dynamic_splitalpha_outermod 1 cl_crosshair_dynamic_maxdist_splitratio 1 cl_crosshair_screen_height 768
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Crosshair breakdown

zont1x uses a white medium cross in CS2.

It has no outlines — a cleaner look, but it can fade on bright backgrounds.

The gap is small (2): the centre stays clear without losing focus.

It is fully static — nothing moves when shooting or moving, so the reference point never changes.

Sizes are in pixels at 768p screen height — CS2 rescales them for other resolutions.

A medium cross is the balanced choice: easy to find in fights without covering targets at range.

Tip: white can blend into some map textures — if you lose it, try cyan or yellow.

zont1x CS2 crosshair settings

Style4 — Static Cross
ColorWhite · #FFFFFF (255, 255, 255)
Alpha255
Length3
Thickness1
Gap2
OutlinesOff
Center dotOff
T-styleOff
Follow recoilOff
Screen height768p

How do I use zont1x’s crosshair?

In CS2: Settings → Crosshair/Scopes → Share or Import, paste the CSGO-… code (or paste the console config into the console). Codes here use the new pixel format from the September 2026 update.

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