Techno4K CS2 Crosshair Code
The Mongolz
Team: The MongolzCountry: MongoliaResolution: 1280x960
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Console config cl_crosshairstyle 3
cl_crosshair_length 7
cl_crosshair_thickness 2
cl_crosshair_gap 0
cl_crosshaircolor_r 0
cl_crosshaircolor_g 255
cl_crosshaircolor_b 203
cl_crosshaircolor_a 255
cl_crosshair_drawoutline 0
cl_crosshairdot 0
cl_crosshair_t 0
cl_crosshair_recoil 0
cl_crosshair_dynamic_spread_limit 227
cl_crosshair_dynamic_splitdist 3
cl_crosshair_dynamic_splitalpha_innermod 0
cl_crosshair_dynamic_splitalpha_outermod 1
cl_crosshair_dynamic_maxdist_splitratio 1
cl_crosshair_screen_height 960
Crosshair breakdown
Techno4K uses a custom (#00FFCB) circle crosshair in CS2.
It has no outlines — a cleaner look, but it can fade on bright backgrounds.
The gap is very tight (0), so the lines sit right next to the target.
It is fully static — nothing moves when shooting or moving, so the reference point never changes.
Sizes are in pixels at 960p screen height — CS2 rescales them for other resolutions.
A circle frames the target instead of crossing it — a niche but very readable choice.
Techno4K CS2 crosshair settings
| Style | 3 — Static Circle |
|---|---|
| Color | Custom (#00FFCB) · #00FFCB (0, 255, 203) |
| Alpha | 255 |
| Length | 7 |
| Thickness | 2 |
| Gap | 0 |
| Outlines | Off |
| Center dot | Off |
| T-style | Off |
| Follow recoil | Off |
| Screen height | 960p |
How do I use Techno4K’s crosshair?
In CS2: Settings → Crosshair/Scopes → Share or Import, paste the CSGO-… code (or paste the console config into the console). Codes here use the new pixel format from the September 2026 update.