GeT_RiGhT CS2 Crosshair Code

Content Creator · Streamer

Team: Content CreatorRole: StreamerCountry: SwedenResolution: 1680x1050
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CSGO-GN5Ne-HDxJ7-pamBj-fkZqv-2BmeC

Converted from GeT_RiGhT’s pre-September-2026 code at 1680x1050 so it imports in today’s CS2 — it can differ by a pixel.

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Console config
cl_crosshairstyle 4 cl_crosshair_length 6 cl_crosshair_thickness 2 cl_crosshair_gap 0 cl_crosshaircolor_r 50 cl_crosshaircolor_g 250 cl_crosshaircolor_b 50 cl_crosshaircolor_a 255 cl_crosshair_drawoutline 0 cl_crosshairdot 1 cl_crosshair_t 0 cl_crosshair_recoil 0 cl_crosshair_dynamic_spread_limit 255 cl_crosshair_dynamic_splitdist 7 cl_crosshair_dynamic_splitalpha_innermod 1 cl_crosshair_dynamic_splitalpha_outermod 0.45 cl_crosshair_dynamic_maxdist_splitratio 0.3 cl_crosshair_screen_height 1050
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Crosshair breakdown

GeT_RiGhT uses a custom (#32FA32) large cross in CS2.

It has no outlines — a cleaner look, but it can fade on bright backgrounds.

A center dot (size 2) marks the exact point of aim.

The gap is very tight (0), so the lines sit right next to the target.

It is fully static — nothing moves when shooting or moving, so the reference point never changes.

Sizes are in pixels at 1050p screen height — CS2 rescales them for other resolutions.

A large crosshair is easy to track in chaotic fights, but it can cover heads at long range.

GeT_RiGhT CS2 crosshair settings

Style4 — Static Cross
ColorCustom (#32FA32) · #32FA32 (50, 250, 50)
Alpha255
Length6
Thickness2
Gap0
OutlinesOff
Center dotOn
T-styleOff
Follow recoilOff
Screen height1050p

How do I use GeT_RiGhT’s crosshair?

In CS2: Settings → Crosshair/Scopes → Share or Import, paste the CSGO-… code (or paste the console config into the console). Codes here use the new pixel format from the September 2026 update.

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